Reflective analysis of our group game project management.
A post summarising the 8 months we spent working on the game project together with SAE Institut's Game Artists and Game Audio.
A post about the different techniques I used to stylise the rendering of our game group project.
A technial post about how I implemented a raytracer using the CUDA API.
A post about my online game made in C++ using rollback technique.
Post about the protocol implementation I created for my C++ online 8-ball pool game.
Post about the different render technics I used to create an OpenGL 3D scene.
A Post about the different optimisation techniques I applied to my 2D physics engine made in C++.