Tools Programmer at Old Skull Games
January 2026 to July 2026, Internship, Lyon (France)
Currently working on C# tools and automation systems for Unity-based game projects, including debugging tools,
internal pipelines, and production support.
Ruby and The Lost Crystals
completedA 3D stylised puzzle shooter game set in the ancient ruins of the Crystalins, a lost race of living stones. Solve puzzles and use magic projectiles to restore their scattered crystals. Available on Steam
Bachelor's Project: DXR Fluid Simulation Rendering
completedAn SPH fluid simulation rendered with Raymarching and Marching Cubes in a custom DXR Pipeline.
PathTracer in CUDA
activeA basic pathtracer made in CUDA in a few months during my free time.
Penguins battle !
completedA multiplayer online brawler-style game with rollback made in C++ where two penguins fight with snowballs. The game's physics engine is my own from scratch engine
Space Platformer
completedA 2D platformer prototype in space where gravity can go in many direction.
My Stylization Process for Ruby and the Lost Crystals Using a Physically Based Cel Shader.
A post about the different techniques I used to stylise the rendering of our game group project.
Ruby and The Lost Crystals: Post-Mortem.
Reflective analysis of our group game project management.