Experience

Tools Programmer at Old Skull Games

January 2026 to July 2026, Internship, Lyon (France)

Currently working on C# tools and automation systems for Unity-based game projects, including debugging tools,
internal pipelines, and production support.

C# Unity Tools Automation TeamCity Jira
View more about me
Explore a showcase of my projects!
Favorite Projects
Ruby and The Lost Crystals

Ruby and The Lost Crystals

completed

A 3D stylised puzzle shooter game set in the ancient ruins of the Crystalins, a lost race of living stones. Solve puzzles and use magic projectiles to restore their scattered crystals. Available on Steam

6
6 months
Unreal/Perforce/Wwise
10 March 2025
Bachelor's Project: DXR Fluid Simulation Rendering

Bachelor's Project: DXR Fluid Simulation Rendering

completed

An SPH fluid simulation rendered with Raymarching and Marching Cubes in a custom DXR Pipeline.

1
5 months
C++/DX12/DXR/HLSL/Compute Shaders
July 2025
Personal Projects
PathTracer in CUDA

PathTracer in CUDA

active

A basic pathtracer made in CUDA in a few months during my free time.

1
2 months
C++/CUDA
January 2025
Academic Projects
Penguins battle !

Penguins battle !

completed

A multiplayer online brawler-style game with rollback made in C++ where two penguins fight with snowballs. The game's physics engine is my own from scratch engine

1
3 weeks
C++/Photon Realtime/Raylib
April 2024
Space Platformer

Space Platformer

completed

A 2D platformer prototype in space where gravity can go in many direction.

1
2 weeks
Unity/C#
February 2023
My latest blog posts
My Stylization Process for Ruby and the Lost Crystals Using a Physically Based Cel Shader.

My Stylization Process for Ruby and the Lost Crystals Using a Physically Based Cel Shader.

A post about the different techniques I used to stylise the rendering of our game group project.

Ruby and The Lost Crystals: Post-Mortem.

Ruby and The Lost Crystals: Post-Mortem.

Reflective analysis of our group game project management.

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