
Space Platformer
- completed
1
2 weeks
Unity/C#
February 2023
Context
This project was carried out during a course module on Unity Programming and Game Design at SAE Institut Geneva in the 1st year of the Games Programming bachelor’s degree.
The goal was to create a platform game with collectibles and multiple levels. We also had to design original gameplay and introduce it effectively to the player through thoughtful Game Design.
I decided to make a platform game where gravity can go in all directions. The player can walk all around certain mini planets.
Showcase
Here is a short gameplay video:
What did I learn ?
- The Basics of Unity Programming
- Introducing game mechanics with Rational Game Design
- Provide visual and audio game feedback
- The basics of linear algebra to apply gravity of different directions to my player.
- Create managers to handle the different game systems