A 3D stylized puzzle shooter set in the ancient ruins of the Crystalins, a lost race of living stones. Solve puzzles and use magic projectiles to restore their scattered crystals.
A SPH fluid simulation rendered with a DXR raytracing pipeline.
A multiplayer online brawler-style game with rollback made in C++ where two penguins fight with snowballs. The game's physics engine is my own from scratch engine
A 2D physics engine made in C++ designed for performance and realtime safety
A basic pathtracer made in CUDA in a few months during my free time.
A minecraft clone that I made by myself in C++ and DirectX11 in two weeks.
A dungeon crawler game with combos and tactical battle mechanisms made for the Dungeon Crawler Jam 2023 in one week with 3 people
A FPS where you play as a tower in a Tower Defence game made during GMTK Game Jam 2023.
Reflective analysis of our group game project management.
A post summarising the 6 months we spent working on the game project together with SAE Institut's Game Artists and Game Audio.
A post about the different techniques I used to stylise the rendering of our game group project.