Network code documentation for my turn-based game
1.0
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Here is a list of all class members with links to the classes they belong to:
- a -
AddClient() :
Lobby
- c -
Clear() :
Lobby
client_data_1 :
Lobby
client_data_2 :
Lobby
client_port :
ClientPacket
ClientNetworkInterface() :
ClientNetworkInterface
ClientNetworkManager() :
ClientNetworkManager
ConnectToServer() :
ClientNetworkManager
- d -
data :
ClientPacket
disconnect_callback_ :
ServerNetworkInterface
DisconnectFromServer() :
ClientNetworkManager
- e -
elo :
PlayerData
- g -
Get() :
HttpInterface
,
HttpManager
- h -
HttpInterface() :
HttpInterface
HttpManager() :
HttpManager
- i -
IsComplete() :
Lobby
- l -
ListenToPort() :
ServerNetworkManager
- o -
operator=() :
ClientNetworkInterface
,
ClientNetworkManager
,
HttpInterface
,
HttpManager
,
ServerNetworkInterface
,
ServerNetworkManager
- p -
packet_received_callback_ :
ServerNetworkInterface
PollEvents() :
ServerNetworkInterface
,
ServerNetworkManager
port :
ClientData
Post() :
HttpInterface
,
HttpManager
- r -
ReceivePacket() :
ClientNetworkInterface
,
ClientNetworkManager
RegisterClientDisconnectionCallback() :
ServerNetworkInterface
RegisterHostAndPort() :
HttpInterface
,
HttpManager
RegisterPacketReceivedCallback() :
ServerNetworkInterface
remote_address() :
ClientNetworkManager
remote_port() :
ClientNetworkManager
- s -
SendPacket() :
ClientNetworkInterface
,
ClientNetworkManager
,
ServerNetworkInterface
,
ServerNetworkManager
ServerNetworkInterface() :
ServerNetworkInterface
ServerNetworkManager() :
ServerNetworkManager
- u -
username :
ClientData
,
PlayerData
- ~ -
~ClientNetworkInterface() :
ClientNetworkInterface
~ClientNetworkManager() :
ClientNetworkManager
~HttpInterface() :
HttpInterface
~HttpManager() :
HttpManager
~ServerNetworkInterface() :
ServerNetworkInterface
~ServerNetworkManager() :
ServerNetworkManager
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