ClientNetworkManager is the implementation of the ClientNetworkInterface. It manages the communications with the server and owns the client's socket.
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#include <client_network_manager.h>
ClientNetworkManager is the implementation of the ClientNetworkInterface. It manages the communications with the server and owns the client's socket.
◆ ClientNetworkManager() [1/3]
| ClientNetworkManager::ClientNetworkManager |
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defaultnoexcept |
◆ ClientNetworkManager() [2/3]
◆ ClientNetworkManager() [3/3]
◆ ~ClientNetworkManager()
| ClientNetworkManager::~ClientNetworkManager |
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overridedefaultnoexcept |
◆ ConnectToServer()
| ReturnStatus ClientNetworkManager::ConnectToServer |
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const sf::IpAddress & | remote_address, |
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unsigned short | remote_port, |
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bool | blocking = true ) |
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noexcept |
◆ DisconnectFromServer()
| void ClientNetworkManager::DisconnectFromServer |
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noexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ReceivePacket()
| PacketType ClientNetworkManager::ReceivePacket |
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sf::Packet & | packet | ) |
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overridevirtualnoexcept |
◆ remote_address()
| sf::IpAddress ClientNetworkManager::remote_address |
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const |
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inlinenoexcept |
◆ remote_port()
| unsigned short ClientNetworkManager::remote_port |
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const |
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inlinenoexcept |
◆ SendPacket()
| void ClientNetworkManager::SendPacket |
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sf::Packet & | packet | ) |
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overridevirtualnoexcept |
The documentation for this class was generated from the following file: