#include "types.h"
#include <SFML/Network/Packet.hpp>
Go to the source code of this file.
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| struct | ClientPacket |
| | ClientPacket is an object containing data that a client wishes to send to the server and its remote port. This struct must be used in the server side only. More...
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◆ PacketType
| Enumerator |
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| kNone | |
| KNotReady | |
| kClientIdentification | |
| kJoinLobby | |
| KStartGame | |
| kNewTurn | |
| KCueBallVelocity | |
| kEndGame | |
| kEloUpdated | |
◆ operator<<()
| sf::Packet & operator<< |
( |
sf::Packet & | packet, |
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const PacketType & | type ) |
◆ operator>>()
| sf::Packet & operator>> |
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sf::Packet & | packet, |
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PacketType & | type ) |