Network code documentation for my turn-based game 1.0
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ClientPacket is an object containing data that a client wishes to send to the server and its remote port. This struct must be used in the server side only. More...
#include <packet.h>
Public Attributes | |
sf::Packet | data {} |
Port | client_port = 0 |
ClientPacket is an object containing data that a client wishes to send to the server and its remote port. This struct must be used in the server side only.
Port ClientPacket::client_port = 0 |
sf::Packet ClientPacket::data {} |