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Network code documentation for my turn-based game 1.0
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#include <cstdint>#include <string>Go to the source code of this file.
Classes | |
| struct | PlayerData |
| PlayerData is a struct containing the username of a player and its elo. More... | |
Typedefs | |
| using | Port = std::uint16_t |
Enumerations | |
| enum class | ReturnStatus : std::int8_t { kSuccess = 0 , kFailure = 1 } |
| using Port = std::uint16_t |
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