Network code documentation for my turn-based game 1.0
|
#include <cstdint>
#include <string>
Go to the source code of this file.
Classes | |
struct | PlayerData |
PlayerData is a struct containing the username of a player and its elo. More... | |
Typedefs | |
using | Port = std::uint16_t |
Enumerations | |
enum class | ReturnStatus : std::int8_t { kSuccess = 0 , kFailure = 1 } |
using Port = std::uint16_t |
|
strong |