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Network code documentation for my turn-based game 1.0
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PlayerData is a struct containing the username of a player and its elo. More...
#include <types.h>
Public Attributes | |
| std::string | username |
| int | elo |
PlayerData is a struct containing the username of a player and its elo.
| int PlayerData::elo |
| std::string PlayerData::username |