Network code documentation for my turn-based game 1.0
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ClientNetworkManager Member List

This is the complete list of members for ClientNetworkManager, including all inherited members.

ClientNetworkInterface() noexcept=defaultClientNetworkInterface
ClientNetworkInterface(ClientNetworkInterface &&other) noexcept=defaultClientNetworkInterface
ClientNetworkInterface(const ClientNetworkInterface &other) noexcept=defaultClientNetworkInterface
ClientNetworkManager() noexcept=defaultClientNetworkManager
ClientNetworkManager(ClientNetworkManager &&other) noexcept=deleteClientNetworkManager
ClientNetworkManager(const ClientNetworkManager &other) noexcept=deleteClientNetworkManager
ConnectToServer(const sf::IpAddress &remote_address, unsigned short remote_port, bool blocking=true) noexceptClientNetworkManager
DisconnectFromServer() noexceptClientNetworkManager
operator=(ClientNetworkManager &&other) noexcept=deleteClientNetworkManager
operator=(const ClientNetworkManager &other) noexcept=deleteClientNetworkManager
ClientNetworkInterface::operator=(ClientNetworkInterface &&other) noexcept=defaultClientNetworkInterface
ClientNetworkInterface::operator=(const ClientNetworkInterface &other) noexcept=defaultClientNetworkInterface
ReceivePacket(sf::Packet &packet) noexcept overrideClientNetworkManagervirtual
remote_address() const noexceptClientNetworkManagerinline
remote_port() const noexceptClientNetworkManagerinline
SendPacket(sf::Packet &packet) noexcept overrideClientNetworkManagervirtual
~ClientNetworkInterface() noexcept=defaultClientNetworkInterfacevirtual
~ClientNetworkManager() noexcept override=defaultClientNetworkManager