Network code documentation for my turn-based game 1.0
|
This is the complete list of members for ClientNetworkManager, including all inherited members.
ClientNetworkInterface() noexcept=default | ClientNetworkInterface | |
ClientNetworkInterface(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
ClientNetworkInterface(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
ClientNetworkManager() noexcept=default | ClientNetworkManager | |
ClientNetworkManager(ClientNetworkManager &&other) noexcept=delete | ClientNetworkManager | |
ClientNetworkManager(const ClientNetworkManager &other) noexcept=delete | ClientNetworkManager | |
ConnectToServer(const sf::IpAddress &remote_address, unsigned short remote_port, bool blocking=true) noexcept | ClientNetworkManager | |
DisconnectFromServer() noexcept | ClientNetworkManager | |
operator=(ClientNetworkManager &&other) noexcept=delete | ClientNetworkManager | |
operator=(const ClientNetworkManager &other) noexcept=delete | ClientNetworkManager | |
ClientNetworkInterface::operator=(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
ClientNetworkInterface::operator=(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
ReceivePacket(sf::Packet &packet) noexcept override | ClientNetworkManager | virtual |
remote_address() const noexcept | ClientNetworkManager | inline |
remote_port() const noexcept | ClientNetworkManager | inline |
SendPacket(sf::Packet &packet) noexcept override | ClientNetworkManager | virtual |
~ClientNetworkInterface() noexcept=default | ClientNetworkInterface | virtual |
~ClientNetworkManager() noexcept override=default | ClientNetworkManager |