|
Network code documentation for my turn-based game 1.0
|
This is the complete list of members for ClientNetworkManager, including all inherited members.
| ClientNetworkInterface() noexcept=default | ClientNetworkInterface | |
| ClientNetworkInterface(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
| ClientNetworkInterface(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
| ClientNetworkManager() noexcept=default | ClientNetworkManager | |
| ClientNetworkManager(ClientNetworkManager &&other) noexcept=delete | ClientNetworkManager | |
| ClientNetworkManager(const ClientNetworkManager &other) noexcept=delete | ClientNetworkManager | |
| ConnectToServer(const sf::IpAddress &remote_address, unsigned short remote_port, bool blocking=true) noexcept | ClientNetworkManager | |
| DisconnectFromServer() noexcept | ClientNetworkManager | |
| operator=(ClientNetworkManager &&other) noexcept=delete | ClientNetworkManager | |
| operator=(const ClientNetworkManager &other) noexcept=delete | ClientNetworkManager | |
| ClientNetworkInterface::operator=(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
| ClientNetworkInterface::operator=(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
| ReceivePacket(sf::Packet &packet) noexcept override | ClientNetworkManager | virtual |
| remote_address() const noexcept | ClientNetworkManager | inline |
| remote_port() const noexcept | ClientNetworkManager | inline |
| SendPacket(sf::Packet &packet) noexcept override | ClientNetworkManager | virtual |
| ~ClientNetworkInterface() noexcept=default | ClientNetworkInterface | virtual |
| ~ClientNetworkManager() noexcept override=default | ClientNetworkManager |