Lobby is a class which provides a simple, naive way of differentiating between the different clients connected to the server. It uses the ClientData struct to simplify packet communications between two players in a game.
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#include <lobby.h>
Lobby is a class which provides a simple, naive way of differentiating between the different clients connected to the server. It uses the ClientData struct to simplify packet communications between two players in a game.
◆ AddClient()
void Lobby::AddClient |
( |
const ClientData & | client_data | ) |
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noexcept |
◆ Clear()
◆ IsComplete()
bool Lobby::IsComplete |
( |
| ) |
const |
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noexcept |
◆ client_data_1
◆ client_data_2
The documentation for this class was generated from the following file: