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Network code documentation for my turn-based game 1.0
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This is the complete list of members for Lobby, including all inherited members.
| AddClient(const ClientData &client_data) noexcept | Lobby | |
| Clear() noexcept | Lobby | |
| client_data_1 | Lobby | |
| client_data_2 | Lobby | |
| IsComplete() const noexcept | Lobby |