Blog - C++

The network protocol of my C++ turn-based game.
Post about the protocol implementation I created for my C++ online 8-ball pool game.
NetworkC++Game2DSAE

How did I implement rollback for my online C++ game.
A post about my online game made in C++ using rollback technique.
RollbackNetworkC++Game2DSAE

My implementation of the raytracing in one weekend using CUDA.
A technial post about how I implemented a raytracer using the CUDA API.
Computer GraphicsRaytracingC++CUDA

The optimisations I made to my 2D C++ physics engine
A Post about the different optimisation techniques I applied to my 2D physics engine made in C++.
PhysicsOptimizationC++Engine2DSAE

How I created an OpenGL 3D scene.
Post about the different render technics I used to create an OpenGL 3D scene.
Computer GraphicsOpenGLC++Engine3DSAE