Project - HLSL

Bachelor's Project: DXR Fluid Simulation Rendering
completedAn SPH fluid simulation rendered with Raymarching and Marching Cubes in a custom DXR Pipeline.
1
5 months
C++/DX12/DXR/HLSL/Compute Shaders
July 2025
Computer GraphicsC++DirectX12DXR3DHLSLCompute ShadersRaytracingSAE

Minecraft clone in DirectX11
activeA minecraft clone that I made by myself in C++ and DirectX11 in two weeks.
1
2 weeks
C++/DX11/HLSL
December 2023
Computer GraphicsGameC++DirectX11HLSL3DPersonal project