
Tower Self Defence
- completed
3
2 days
Unity/Blender
July 2023
Context
This game was created during the GMTK Game Jam 2023. We had 48 hours to create a game on the theme of “roles reversed”.
We decided to make a Tower Defence game where, instead of playing the strategist who places towers using his mouse, we play a tower in the first-person that had been placed on the battlefield. After each wave of enemies, the player’s mouse can be seen in the sky placing other towers, which are AIs that help us defeat the monsters.
Organisation Chart
- Joey Gugler Art
- Me: Code
- Leonar Sadriu SFX and Music
Showcase
Here is a short showcase video:
What did I learn ?
- To work under the stress of timing
- To work as part of a team
- Brainstorming as a group
- Sharing tasks
- Integrating my colleagues’ assets
- Mathematics behind a first-person camera system
- Using Unity’s nav mesh