
The Boxing Goat
- completed
6
2 days
Unity/Blender
October 2023
Context
This game was created during the Ludum Dare 54 in 2023. We had 48 hours to create a game on the theme of “limited space”.
We decided to make a Bullet Hell game where you control a goat attached by a rope who must dodge objects thrown at him by an angry crowd.
Organisation Chart
- Joey Gugler Art
- Leonar Sadriu SFX and Music
- Me: Code
- Constantin Verine: Code
- Remy Lambert: Code
- Alexis Haldy: Code
Showcase
Here is a short showcase video:
What did I learn ?
- To work under the stress of timing
- To work as part of a team
- Brainstorming as a group
- Sharing tasks
- Integrating my colleagues’ assets
- 4 Programmers is too much for a small jam like that.
- We wasted too much time with git conflicts and tasks performed by several people more than once.