Network code documentation for my turn-based game 1.0
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Classes
lobby.h File Reference
#include "types.h"

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Classes

struct  ClientData
 ClientData is a struct which contains the username of a client and its port number. It is used by the Lobby class to provide an easy way to differentiate the clients in a game and facilitate the packet communications between them. More...
 
class  Lobby
 Lobby is a class which provides a simple, naive way of differentiating between the different clients connected to the server. It uses the ClientData struct to simplify packet communications between two players in a game. More...