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Network code documentation for my turn-based game 1.0
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#include "types.h"Go to the source code of this file.
Classes | |
| struct | ClientData |
| ClientData is a struct which contains the username of a client and its port number. It is used by the Lobby class to provide an easy way to differentiate the clients in a game and facilitate the packet communications between them. More... | |
| class | Lobby |
| Lobby is a class which provides a simple, naive way of differentiating between the different clients connected to the server. It uses the ClientData struct to simplify packet communications between two players in a game. More... | |