Network code documentation for my turn-based game 1.0
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#include "types.h"
#include "server_network_interface.h"
#include <SFML/Network/TcpSocket.hpp>
#include <SFML/Network/TcpListener.hpp>
#include <SFML/Network/SocketSelector.hpp>
#include <memory>
Go to the source code of this file.
Classes | |
class | ServerNetworkManager |
ServerNetworkManager is an implementation of the NetworkInterface which manages network communications between the server and the clients. More... | |