|
Network code documentation for my turn-based game 1.0
|
#include "types.h"#include "server_network_interface.h"#include <SFML/Network/TcpSocket.hpp>#include <SFML/Network/TcpListener.hpp>#include <SFML/Network/SocketSelector.hpp>#include <memory>Go to the source code of this file.
Classes | |
| class | ServerNetworkManager |
| ServerNetworkManager is an implementation of the NetworkInterface which manages network communications between the server and the clients. More... | |