Network code documentation for my turn-based game 1.0
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ServerNetworkManager Member List

This is the complete list of members for ServerNetworkManager, including all inherited members.

disconnect_callback_ServerNetworkInterfaceprotected
ListenToPort(Port port) noexceptServerNetworkManager
operator=(ServerNetworkManager &&other) noexcept=deleteServerNetworkManager
operator=(const ServerNetworkManager &other) noexcept=deleteServerNetworkManager
ServerNetworkInterface::operator=(ServerNetworkInterface &&other) noexcept=defaultServerNetworkInterface
ServerNetworkInterface::operator=(const ServerNetworkInterface &other)=defaultServerNetworkInterface
packet_received_callback_ServerNetworkInterfaceprotected
PollEvents() noexcept overrideServerNetworkManagervirtual
RegisterClientDisconnectionCallback(const std::function< void(Port client_port)> &callback)ServerNetworkInterfaceinline
RegisterPacketReceivedCallback(const std::function< void(ClientPacket *client_packet)> &callback)ServerNetworkInterfaceinline
SendPacket(sf::Packet *packet, Port client_port) noexcept overrideServerNetworkManagervirtual
ServerNetworkInterface() noexcept=defaultServerNetworkInterface
ServerNetworkInterface(ServerNetworkInterface &&other) noexcept=defaultServerNetworkInterface
ServerNetworkInterface(const ServerNetworkInterface &other) noexcept=defaultServerNetworkInterface
ServerNetworkManager() noexcept=defaultServerNetworkManagerexplicit
ServerNetworkManager(ServerNetworkManager &&other) noexcept=deleteServerNetworkManager
ServerNetworkManager(const ServerNetworkManager &other) noexcept=deleteServerNetworkManager
~ServerNetworkInterface() noexcept=defaultServerNetworkInterfacevirtual
~ServerNetworkManager() noexcept override=defaultServerNetworkManager