Network code documentation for my turn-based game
1.0
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ServerNetworkManager Member List
This is the complete list of members for
ServerNetworkManager
, including all inherited members.
disconnect_callback_
ServerNetworkInterface
protected
ListenToPort
(Port port) noexcept
ServerNetworkManager
operator=
(ServerNetworkManager &&other) noexcept=delete
ServerNetworkManager
operator=
(const ServerNetworkManager &other) noexcept=delete
ServerNetworkManager
ServerNetworkInterface::operator=
(ServerNetworkInterface &&other) noexcept=default
ServerNetworkInterface
ServerNetworkInterface::operator=
(const ServerNetworkInterface &other)=default
ServerNetworkInterface
packet_received_callback_
ServerNetworkInterface
protected
PollEvents
() noexcept override
ServerNetworkManager
virtual
RegisterClientDisconnectionCallback
(const std::function< void(Port client_port)> &callback)
ServerNetworkInterface
inline
RegisterPacketReceivedCallback
(const std::function< void(ClientPacket *client_packet)> &callback)
ServerNetworkInterface
inline
SendPacket
(sf::Packet *packet, Port client_port) noexcept override
ServerNetworkManager
virtual
ServerNetworkInterface
() noexcept=default
ServerNetworkInterface
ServerNetworkInterface
(ServerNetworkInterface &&other) noexcept=default
ServerNetworkInterface
ServerNetworkInterface
(const ServerNetworkInterface &other) noexcept=default
ServerNetworkInterface
ServerNetworkManager
() noexcept=default
ServerNetworkManager
explicit
ServerNetworkManager
(ServerNetworkManager &&other) noexcept=delete
ServerNetworkManager
ServerNetworkManager
(const ServerNetworkManager &other) noexcept=delete
ServerNetworkManager
~ServerNetworkInterface
() noexcept=default
ServerNetworkInterface
virtual
~ServerNetworkManager
() noexcept override=default
ServerNetworkManager
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