Network code documentation for my turn-based game 1.0
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This is the complete list of members for ServerNetworkInterface, including all inherited members.
disconnect_callback_ | ServerNetworkInterface | protected |
operator=(ServerNetworkInterface &&other) noexcept=default | ServerNetworkInterface | |
operator=(const ServerNetworkInterface &other)=default | ServerNetworkInterface | |
packet_received_callback_ | ServerNetworkInterface | protected |
PollEvents() noexcept=0 | ServerNetworkInterface | pure virtual |
RegisterClientDisconnectionCallback(const std::function< void(Port client_port)> &callback) | ServerNetworkInterface | inline |
RegisterPacketReceivedCallback(const std::function< void(ClientPacket *client_packet)> &callback) | ServerNetworkInterface | inline |
SendPacket(sf::Packet *packet, Port client_id) noexcept=0 | ServerNetworkInterface | pure virtual |
ServerNetworkInterface() noexcept=default | ServerNetworkInterface | |
ServerNetworkInterface(ServerNetworkInterface &&other) noexcept=default | ServerNetworkInterface | |
ServerNetworkInterface(const ServerNetworkInterface &other) noexcept=default | ServerNetworkInterface | |
~ServerNetworkInterface() noexcept=default | ServerNetworkInterface | virtual |