Network code documentation for my turn-based game 1.0
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ServerNetworkInterface Member List

This is the complete list of members for ServerNetworkInterface, including all inherited members.

disconnect_callback_ServerNetworkInterfaceprotected
operator=(ServerNetworkInterface &&other) noexcept=defaultServerNetworkInterface
operator=(const ServerNetworkInterface &other)=defaultServerNetworkInterface
packet_received_callback_ServerNetworkInterfaceprotected
PollEvents() noexcept=0ServerNetworkInterfacepure virtual
RegisterClientDisconnectionCallback(const std::function< void(Port client_port)> &callback)ServerNetworkInterfaceinline
RegisterPacketReceivedCallback(const std::function< void(ClientPacket *client_packet)> &callback)ServerNetworkInterfaceinline
SendPacket(sf::Packet *packet, Port client_id) noexcept=0ServerNetworkInterfacepure virtual
ServerNetworkInterface() noexcept=defaultServerNetworkInterface
ServerNetworkInterface(ServerNetworkInterface &&other) noexcept=defaultServerNetworkInterface
ServerNetworkInterface(const ServerNetworkInterface &other) noexcept=defaultServerNetworkInterface
~ServerNetworkInterface() noexcept=defaultServerNetworkInterfacevirtual