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Network code documentation for my turn-based game 1.0
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This is the complete list of members for ClientNetworkInterface, including all inherited members.
| ClientNetworkInterface() noexcept=default | ClientNetworkInterface | |
| ClientNetworkInterface(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
| ClientNetworkInterface(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
| operator=(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
| operator=(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
| ReceivePacket(sf::Packet &packet) noexcept=0 | ClientNetworkInterface | pure virtual |
| SendPacket(sf::Packet &packet) noexcept=0 | ClientNetworkInterface | pure virtual |
| ~ClientNetworkInterface() noexcept=default | ClientNetworkInterface | virtual |