Network code documentation for my turn-based game 1.0
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This is the complete list of members for ClientNetworkInterface, including all inherited members.
ClientNetworkInterface() noexcept=default | ClientNetworkInterface | |
ClientNetworkInterface(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
ClientNetworkInterface(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
operator=(ClientNetworkInterface &&other) noexcept=default | ClientNetworkInterface | |
operator=(const ClientNetworkInterface &other) noexcept=default | ClientNetworkInterface | |
ReceivePacket(sf::Packet &packet) noexcept=0 | ClientNetworkInterface | pure virtual |
SendPacket(sf::Packet &packet) noexcept=0 | ClientNetworkInterface | pure virtual |
~ClientNetworkInterface() noexcept=default | ClientNetworkInterface | virtual |